add_library( matrix STATIC
  AABB.cpp
  AABB.hpp
  BSP.cpp
  BSP.hpp
  B_Goblin.cpp
  B_Goblin.hpp
  B_Human.cpp
  B_Human.hpp
  B_Spirit.cpp
  B_Spirit.hpp
  Bot.hpp
  Bounds.hpp
  Collider.cpp
  Collider.hpp
  D_BigCrate.cpp
  D_BigCrate.hpp
  D_MetalBarrel.cpp
  D_MetalBarrel.hpp
  D_SmallCrate.cpp
  D_SmallCrate.hpp
  D_WoodBarrel.cpp
  D_WoodBarrel.hpp
  DynObject.cpp
  DynObject.hpp
  Effect.hpp
  Hit.hpp
  Item.cpp
  Item.hpp
  Ladder.cpp
  Ladder.hpp
  Matrix.cpp
  Matrix.hpp
  O_Tree1.cpp
  O_Tree1.hpp
  O_Tree2.cpp
  O_Tree2.hpp
  Object.cpp
  Object.hpp
  Particle.cpp
  Particle.hpp
  Physics.cpp
  Physics.hpp
  Sky.cpp
  Sky.hpp
  SparkGen.cpp
  SparkGen.hpp
  Sphere.hpp
  Structure.cpp
  Structure.hpp
  Terrain.cpp
  Terrain.hpp
  Timer.cpp
  Timer.hpp
  Translator.hpp
  Translator.cpp
  Vehicle.cpp
  Vehicle.hpp
  Water.cpp
  Water.hpp
  Weapon.cpp
  Weapon.hpp
  World.cpp
  World.hpp
  bv.hpp )

add_dependencies( matrix precompile )
